![]() So, after playing Under a Killing Moon for a while with the SC-55 soundfont on the built-in Fluidsynth, it sounds way better than the Sound Blaster soundtrack, and it’s consistent, with no hanging notes. So I ended up using the now built-in midi interface and soundfonts like "AweROMGM.sf2" or an OPL4 soundfont, they are tiny, and sound great for most dos games. I'm now testing the test menu in Wacky Wheels because it keeps playing the midi while I change things.ĮDIT: I noticed some soundfonts have huge instrument samples and that will cause the music to lost sync with the game (maybe the ARM can't handle big samples very well), that's why I was experiencing music playing faster or slower. I realized, the tiny soundfont does not reset all instrumets to pianos, and the sc-55 soundfont does reload with all instrumets as piano. I'll just set a soundfont and live with that for the moment. all pianos again even if I reset the midi connection. Then, the moment I try to change soundfont. I could hear one or two instruments in the background that were not pianos in a soundfont called "AweROMGM.sf2" (1MB).Īnyway, I tested this without SoftMPU, I can hear the music mostly OK (sometimes it plays faster or stops playing, I know it is not perfect). How would you really know which is better if "all the instruments are pianos"?
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